using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;

public class NewMainMenu_DiscordSubMenu : MonoBehaviour
{
	public List<TextMeshProUGUI> BackgroundTextLines = new List<TextMeshProUGUI>();

	public TextMeshProUGUI MainText;

	[SerializeField]
	private List<int> BackgroundTextMaxCount = new List<int>();

	private int CurrentSelected = 1;

	private int previousSelected = -1;

	private Coroutine currentMainTextWriting;

	private bool wasEnabled;

	public GameObject ConsoleMenu;

	private bool AllTextShown;

	private bool AllowInput;

	private void Awake()
	{
		foreach (TextMeshProUGUI backgroundTextLine in BackgroundTextLines)
		{
			BackgroundTextMaxCount.Add(backgroundTextLine.text.Length);
			backgroundTextLine.maxVisibleCharacters = 0;
		}
	}

	private void Update()
	{
		if (!GonerMenu.Instance.GonerMenuOpen && AllowInput)
		{
			if (Input.GetKeyDown(PlayerInput.Instance.Key_Right))
			{
				CurrentSelected++;
				CheckCurrentSelectedOutsideBounds();
				CheckUpdateScreenText();
			}
			if (Input.GetKeyDown(PlayerInput.Instance.Key_Left))
			{
				CurrentSelected--;
				CheckCurrentSelectedOutsideBounds();
				CheckUpdateScreenText();
			}
			if (Input.GetKeyDown(PlayerInput.Instance.Key_Confirm) || Input.GetKeyDown(PlayerInput.Instance.Key_Menu))
			{
				SelectOption();
			}
			if (Input.GetKeyDown(PlayerInput.Instance.Key_Cancel))
			{
				NewMainMenuManager.instance.MenuSource.PlayOneShot(NewMainMenuManager.instance.SFX_MenuDeny);
				ConsoleMenu.SetActive(value: true);
				base.gameObject.SetActive(value: false);
			}
		}
		if (!wasEnabled && base.gameObject.activeSelf)
		{
			wasEnabled = true;
			AllowInput = true;
			CurrentSelected = 1;
			StartCoroutine(ShowBackgroundText());
			CheckUpdateScreenText();
		}
	}

	private void OnDisable()
	{
		wasEnabled = false;
		previousSelected = -1;
		AllTextShown = false;
		ChangeMainText("", AllowAnimation: false);
		foreach (TextMeshProUGUI backgroundTextLine in BackgroundTextLines)
		{
			backgroundTextLine.maxVisibleCharacters = 0;
		}
	}

	private void SelectOption()
	{
		AllowInput = false;
		previousSelected = -1;
		NewMainMenuManager.instance.MenuSource.PlayOneShot(NewMainMenuManager.instance.SFX_MenuSelect);
		StartCoroutine(SelectSubMenuTimer());
		CheckUpdateScreenText();
	}

	private IEnumerator SelectSubMenuTimer()
	{
		yield return new WaitForSeconds(0.5f);
		if (CurrentSelected == 0)
		{
			Application.OpenURL("https://discord.gg/eG9Sgf2k8G");
		}
		ConsoleMenu.SetActive(value: true);
		base.gameObject.SetActive(value: false);
	}

	private void CheckCurrentSelectedOutsideBounds()
	{
		if (CurrentSelected < 0)
		{
			CurrentSelected = 1;
		}
		if (CurrentSelected > 1)
		{
			CurrentSelected = 0;
		}
		NewMainMenuManager.instance.MenuSource.PlayOneShot(NewMainMenuManager.instance.SFX_MenuMove);
	}

	private void CheckUpdateScreenText()
	{
		if (previousSelected != CurrentSelected)
		{
			previousSelected = CurrentSelected;
			string text = "<b>在浏览器中打开\n邀请链接？</b>\n";
			string[] array = new string[2] { "是 ", "否" };
			for (int i = 0; i < array.Length; i++)
			{
				text = ((CurrentSelected != i) ? (text + array[i]) : (AllowInput ? (text + "<color=yellow>-> " + array[i] + "</color>") : (text + "<color=green>-> " + array[i] + "</color>")));
			}
			ChangeMainText(text, AllowAnimation: true);
		}
	}

	private IEnumerator ShowBackgroundText()
	{
		if (!SettingsManager.Instance.GetBoolSettingValue("SimpleVFX"))
		{
			List<TextMeshProUGUI> finishedTexts = new List<TextMeshProUGUI>();
			while (!AllTextShown)
			{
				yield return null;
				foreach (TextMeshProUGUI backgroundTextLine in BackgroundTextLines)
				{
					if (!finishedTexts.Contains(backgroundTextLine) && backgroundTextLine.maxVisibleCharacters >= backgroundTextLine.text.Length)
					{
						finishedTexts.Add(backgroundTextLine);
					}
					else if (backgroundTextLine.maxVisibleCharacters < backgroundTextLine.text.Length)
					{
						float num = 100 + Random.Range(-60, -10);
						backgroundTextLine.maxVisibleCharacters += Mathf.CeilToInt(num * Time.deltaTime);
						backgroundTextLine.maxVisibleCharacters = Mathf.Clamp(backgroundTextLine.maxVisibleCharacters, 0, backgroundTextLine.text.Length);
						NewMainMenuManager.instance.MenuSource.PlayOneShot(NewMainMenuManager.instance.SFX_MenuClick);
					}
				}
				if (CompareTextLists(finishedTexts, BackgroundTextLines))
				{
					AllTextShown = true;
					MonoBehaviour.print("all text shown");
				}
			}
			yield break;
		}
		foreach (TextMeshProUGUI backgroundTextLine2 in BackgroundTextLines)
		{
			backgroundTextLine2.maxVisibleCharacters = backgroundTextLine2.text.Length;
		}
	}

	private bool CompareTextLists(List<TextMeshProUGUI> list1, List<TextMeshProUGUI> list2)
	{
		if (list1.Count != list2.Count)
		{
			return false;
		}
		for (int i = 0; i < list1.Count; i++)
		{
			if (list1[i].text != list2[i].text)
			{
				return false;
			}
		}
		return true;
	}

	public void ChangeMainText(string text, bool AllowAnimation)
	{
		MainText.text = text;
		if (!SettingsManager.Instance.GetBoolSettingValue("SimpleVFX") && AllowAnimation)
		{
			MainText.maxVisibleCharacters = 0;
			if (currentMainTextWriting != null)
			{
				StopCoroutine(currentMainTextWriting);
			}
			currentMainTextWriting = StartCoroutine(ScrollMainText());
		}
		else
		{
			MainText.maxVisibleCharacters = text.Length;
		}
	}

	private IEnumerator ScrollMainText()
	{
		yield return null;
		while (MainText.maxVisibleCharacters < MainText.text.Length)
		{
			float num = 600 + Random.Range(-120, 0);
			MainText.maxVisibleCharacters += Mathf.CeilToInt(num * Time.deltaTime);
			MainText.maxVisibleCharacters = Mathf.Clamp(MainText.maxVisibleCharacters, 0, MainText.text.Length);
			NewMainMenuManager.instance.MenuSource.PlayOneShot(NewMainMenuManager.instance.SFX_MenuClick);
			yield return null;
		}
	}
}
